MArie's room

Narrative, characters, dialogue. 
With artist and game designer Kenny Guillaume.

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“It’s short, sweet, and has left me thinking about its choices for long past the single sitting it asked of me.”
Kotaku

“By the time the story was told, and I was walking back along that opening hallway once more, there was a really superb sense of having been somewhere, known some people, understood another’s tale, despite the short length.”
Rock Paper Shotgun

“Marie’s Room does in an hour or less what many games fail to do in the tens of hours that they may ask players to commit.”
Cultured Vultures

A short-story exploration game about an unconventional friendship. Available on Steam.

“It was supposed to be simple. Get in, get out. I should have known better.”

Kelsey has come back to a room packed up in boxes. She has one goal - get Marie’s journal. When she picks it up, the memories come back. Because twenty years ago Kelsey and Marie shared this room. They spent days in it working on projects, nights talking about boys, pizza and sparkly shoes. Dreaming about the future, planning their life. Until that night. When it was all shattered to pieces.

"All that happened later that night ... I'm not sure. Maybe I don't want to remember."

 

What happened to Marie and Kelsey twenty years ago? 

Search Marie's room and join Kelsey in her trip down memory lane. Open drawers, pick up objects. Learn what Kelsey remembers, read what Marie thought about it. As you puzzle the pieces together, you uncover the secrets of their friendship. 
 

 

"She asked me why I was so angry all the time. And I told her -- because it’s a dirty deal. It’s Russian roulette and utterly unfair. The cards I’d been dealt, any player would have passed. I chose to be angry instead. But Marie, my friend Marie, she got me a new deck. And suggested that I deal again."